So before I begin I’d like to say that I’m currently watching yesy’s subs and not DamagedGoodz’s as they are now on hiatus. It’s unknown as to when this’ll end, but that’s that. I hadn’t blogged a single episode from this series since work started as we are not to use peer-to-peer applications on our notebooks and since DamagedGoodz doesn’t have bots, I had no way to get my hands on the episodes. yesy does have bots so I was able to pick episode five up and here we are.
I know I shouldn’t keep complaining about the art quality with StrikerS when you consider the first two seasons, but when you’ve just completed a series like sola that really had little issues, it does irk you a little. I’d say that it’s generally acceptable but there are some places that just makes you wonder how they managed to approve the shot.
Art aside, I think the small bits of fighting that we had in this episode were handled quite well. It’s still a little hard for me to get used to the fact that they’re fighting machines instead of, let’s say, regular humanoid objects. I know it’s probably all part of some grand plot and everything, but I can’t help but think that they brought in machines instead of “real” enemies because there are just way too many protagonists in StrikerS and that it is not realistic to create an antagonist counterpart for each one of them.
I’d say that this has been a good episode amidst the “nothingness” that occurred in the last three episodes. The preview seemed to imply that there’s supposedly more training next episode, which isn’t horrid as that translates into action. I’d be happy if we could get just a slice of the awesomeness that we had in episode 1 but that probably isn’t going to happen.