Final Fantasy XII’s battle system…
So, I noted yesterday that Final Fantasy XII’s battle system was different than the ones we’ve had in the past (excluding Final Fantasy XI, of course), and today I shall note that this battle system is surprisingly fun. It wasn’t really all that exciting to me when I was just fighting miscellaneous enemies but my opinion quickly changed during my second boss battle with the flaming horse in the sewers when I realized how engaging this system was. I was moving different characters here and there around the screen and issuing commands to them in real-time, it was simply a joy to both play and watch.
I haven’t really done much with regards to the customization of my characters’ gambits but I’ll be sure to blog again once I get a handle on it. I’m pretty comfortable with controlling my characters manually right now but I presume that that will quickly change once I start fighting more difficult enemies and bosses. Hell, every character that’s joined my party thus far, guest or otherwise, has always been higher level than my main party…which probably means I should spend some time leveling up. Alas, but I’d really rather get on with the game than to spend my time leveling up. ;)