Archive for the ‘Gaming’ Category

planetarian drama CDs, listen in at your own risk…

Tuesday, April 15th, 2008

I cried, again…

I actually had accidentally spoiled myself of its emotional climax when I was jumping around. My original intent was to get a grasp of the storyline in question but as you can see, that didn’t really work out.

So you know, I thought, hey, I’ve got my manly wall setup around my heart now since I know what’s coming, I’m not going to be affected by this, no sir.

Yeah, just no. That was absolutely painful, I need to stop doing this to myself. I ought to take a break away from sad stories.

planetarian, read at your own risk…

Monday, April 14th, 2008

You may cry your heart out when you get to the ending, don’t say I didn’t warn you. Holy cow, that was heart wrenching.

I did not have much of a reaction at first, but as the ending played itself out, it just got progressively worse. I started off with the usual hacking coughs but then that evolved into sobs and sniffles. It ultimately spiraled down into tears.

It took me about four and a half hours to complete the game though I’ll admit I was doing other stuff once in a while so one could definitely finish it under that But, it’s probably quite difficult to find four or five uninterrupted hours in this day and age. ;)

CHAOS;HEAD wiki page created…

Monday, April 7th, 2008

I just finished creating a very simple page for the game on Wikipedia. Please contribute any information you happen to find onto the page. I’ll be adding more information to it in due time. It’s rather bland right now since I only wanted to get the page going.

CHAOS;HEAD demo impressions…

Sunday, April 6th, 2008

So I was surfing around yesterday when I happened upon a new upcoming visual novel collaboration by Nitroplus and 5pb. named CHAOS;HEAD.

My perceptive readers will probably quickly notice that the characters look surprisingly like those of Myself;Yourself, the Futakoi series, or the Memories Off series. The obvious response to that of course is because it is by the same character designer, Mutsumi Sakaki.

Nitroplus has always had a reputation of making dark and suspenseful games and CHAOS;HEAD is certainly no exception. After some further research online about the game and its plot, I decided to give the game a go and downloaded the trial version yesterday. It didn’t want to run on Wine so I ended up booting into Vista this morning to give it a whirl.

I did not understand as many of the lines in the script as I did with ef’s demo but I still really enjoyed playing through the game. It gets pretty freaky at times and you can really feel the main character panicking when it seems like someone’s out to get him. The part where the protagonist confronts Yua near the end of the demo is particularly creepy. Although much of that scene’s credit probably has to go to Chiaki Takahashi who has really done an awesome job voicing that yandere. The other seiyuus also do a very good job. You folks will probably recognize Hitomi Nabatame, Daisuke Ono, and possibly Hiroyuki Yoshino. The score of the game, while matching the scenes quite well, is subtle enough to not divide the player’s attention and thus, does not detract the player from the gaming experience. It kind of reminds me how the music “works” in Final Fantasy XII in a way.

CHAOS;HEAD will be released in about three weeks on April 25th. Check out the usual suspects online if you’re interested in purchasing this visual novel.

Final Fantasy XII withdrawals…

Thursday, March 20th, 2008

Every time I listen to a track from FFXII, I start wishing I was playing the game right then and there. :/

Final Fantasy XII Revenant Wings…

Saturday, March 8th, 2008

Since I took care of XII, I can finally get going with Revenant Wings. A grin quickly formed on my face upon booting up the game as I was able to hear the familiar soundtrack of FFXII once again. It was also nice to see the cast from the first game once again.

Since I’ve only played through one stage, my opinion probably isn’t worth much, but I’d like to note that I enjoyed it quite a bit nonetheless. Given that it’s a real-time strategy game, it shouldn’t be surprising to know that the battles were extremely engaging, much like its predecessor.

Region locks…

Thursday, February 21st, 2008

Region locks are quite possibly one of the stupidest things known to mankind since voltage and prong differences in adapters.

As you can see, Marta is not amused.

I just came to the realization that Rie Kugimiya is going to be voicing Marta in the sequel to Tales of Symphonia and thanks to region locks, I will be unable to play the Japanese version of the game on my North American Wii.

I deeply regret not purchasing a Wii when I was last in Hong Kong in December of 2006.

η΅Άζœ›γ—γŸ!!!

Final Fantasy XII completed…

Wednesday, February 20th, 2008

After gaming for over forty hours, I have finally completed Final Fantasy XII. Now I can finally report back to my regular duties (like Eclipse, schoolwork, and watching anime).

The time is ticking…

Tuesday, February 19th, 2008

I’m planning to go home on Friday morning which effectively leaves me with two more days left to beat Final Fantasy XII. Can I do it? This game is taking forever, seriously.

I don’t want to play with my friends online…

Friday, January 25th, 2008

At least, that’s what the installer said to me anyway.

I guess I have to install Xfire now.